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61. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Quote: Yes, and there could be 1 blend of gasoline. My point, which you missed, is that having regional blends results in higher prices and price volatility. Economically, these are not "good things". The severeness ...
- by Nahkep Narmelion - at 2012.11.27 00:35:00
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62. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Quote: There you go again talking out of both sides of your mouth. On the one hand the POS with a bumping Mach is a safe harbor...on the other, it isn't cause large alliances might fight over those POS towers. And the ...
- by Nahkep Narmelion - at 2012.11.27 00:21:00
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63. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Quote: If you could be closer to jita im sure you would. If the hubs were homogenous in population then you as a industrialist could get good prices and demand for what you are building away from jita. I had bulk buyers in both Jita and Amar...
- by Nahkep Narmelion - at 2012.11.27 00:11:00
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64. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Difference between eve and the real world is that most place in eve are fairly equal. The veldspar quality in the forge is no different than in domain. Yes, and there could be 1 blend of gasoline. My point, which you mi...
- by Nahkep Narmelion - at 2012.11.27 00:09:00
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65. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Moving something from one place to another is only important if the area in question can't build its own resources. Basically most industrialists try their hardest to cluster close to jita which reduces the ability for oth...
- by Nahkep Narmelion - at 2012.11.26 22:57:00
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66. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: T2 materials don't come from hisec i believe, they are simply built their because 0.0 sucks and CCP needs to fix it. T2 materials come from null sec, but he was talking about T2 items...i.e. modules which are made almo...
- by Nahkep Narmelion - at 2012.11.26 22:48:00
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67. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: I wouldn't be forcing anyone to do anything they wouldn't want. Also decrease in inter region trade is a GOOD thing. Opportunities would increase because now any difference in prices won't be instantly filled by a guy wit...
- by Nahkep Narmelion - at 2012.11.26 22:26:00
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68. [Drone Development Idea] - Modular Drones - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Their imbalanced, outdated and in need of an overhaul. This is just something I thought would do that and be very cool at the same time. How are they imbalanced, aside from structure grinding and a few other instances ...
- by Nahkep Narmelion - at 2012.11.21 22:13:00
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69. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
This probably wont have the effect you are looking for. Trying to force players into a type of game play that they don't want to play rarely works. Yeah for some there might be increased profit opportunities, but overall trade in game will decreas...
- by Nahkep Narmelion - at 2012.11.21 21:45:00
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70. New Dev Blog: Power to the People... - in EVE Information Portal [original thread]
CSV is preferred, but the file is too big for Excel. I'll likely use it in SAS for analysis, and csv files can be directly exported into SAS. But my guess is not many people will have access to something as powerful as SAS, so if the data could be...
- by Nahkep Narmelion - at 2011.08.30 15:26:00
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71. [Discussion] Margin Trading and Scams - in Assembly Hall [original thread]
I was reading about this process in this thread [url=http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1487324]here[/url]. One [url=http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1487324&page=2#35]comment[/url] in particular ca...
- by Nahkep Narmelion - at 2011.06.08 15:22:00
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72. Stated Invention success percentages vs actual values - in Science and Industry [original thread]
Originally by: Luigi Vercotti ....or is my sample size not large enough yet? Actually your sample size is 14. You've run 14 invention jobs, not 140. So your sample is way to small, IMO. I would argue that you should to at least 86 more...
- by Nahkep Narmelion - at 2011.05.16 16:08:00
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73. Invention Results - in Science and Industry [original thread]
RaTTuS wrote: I won't say how many this sample represents apart from it is over 1000 now for some figures :- total results 4/4/4 50.73% [above average] 5/4/5 53.06% [above average] 5/5/5 46.91% [below average] results since last patch 4/4/4...
- by Nahkep Narmelion - at 2011.04.07 21:18:00
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74. Debunking myths: there is no inflation in EVE - in EVE General Discussion [original thread]
Inflation is pretty much always the result of changes in the money supply. I think you are confusing price changes with inflation. And while your selection of data points does indicate a brief period of declining prices the overall trend in all in...
- by Nahkep Narmelion - at 2011.04.07 03:58:00
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75. POS Costs - in Science and Industry [original thread]
Originally by: Boreesh Originally by: Katanisk Enriched Uranium - 8,700ISK/U - 25,056,000.00 ISK Oxygen - 225ISK/U - 4,050,000.00 ISK Mechanical Parts - 10,000ISK/U - 35,996,364.00 ISK Coolant - 9,439ISK/U - 54,684,864.00 ISK Robot...
- by Nahkep Narmelion - at 2011.02.04 17:11:00
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76. The CSM wants to get rid of Jump Bridges. - in Assembly Hall [original thread]
I haven't read all the replies, but most people have focused on jump bridges, but a careful and thoughtful reading of the linked document shows that the range of nerfs could be substantial as in all of the following Jump freighters freighte...
- by Nahkep Narmelion - at 2011.01.17 02:41:00
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77. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Quote: I'm sure that CCP had some reason that they didn't remove T2 BPOS - like T2 modules becoming very scarce if invention should fail. But it didn't, and invention turned out to be the silver/magic bullet. T2 prices tumbled, productio...
- by Nahkep Narmelion - at 2010.12.28 01:33:00
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78. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Originally by: Liang Nuren Originally by: Nahkep Narmelion Quote: Resources are finite so if you want to make a change in one area it will likely drain resources from other areas CCP is working on. Please go learn how ...
- by Nahkep Narmelion - at 2010.12.28 00:52:00
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79. Alternative ideas to removing T2 BPO's - in Science and Industry [original thread]
Quote: For extremely low demand items, where there's less demand than even what existing T2 BPOs can easily produce, the prices go down towards near-BPO-cost levels. And who exactly sets that bottom cost ? It's not T2 BPO owners, it's moon m...
- by Nahkep Narmelion - at 2010.12.22 22:53:00
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80. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
If people believe something that is false to be true, the solution is not to cater to the ignorant, but education. You don't run around burning people at the stake calling the heretics because their notion that the Earth revolves around the sun up...
- by Nahkep Narmelion - at 2010.12.22 22:49:00
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